What Slin was trying to say here: WHERE IS YOUR GOD NOW?!

Edit: We may have to tweak the performance a bit though


Edit 2: By the way, anyone interested in a technical write up of our multithreading architecture and how the stuff works under the hood? Obviously it would be Rayne centric, but also include useful stuff for multithreading in games/engines in general*

* Except of games made with Gamestudio because it's as thread safe as a boat made of sugar is water proof.

Last edited by JustSid; 09/26/13 23:16.

Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com