@Superku: agree, a simple shadowmapping is quite enough, if you limit camera angle and distance, low ambient and high diffuse result in the feeling of self shadows, pssm would become too slow with many entities. I've never had such a high fps even if I put only a terrain on screen... probably pro edition features gives a nice boost. what kind of pathfinding do you use, and what is the map size in character-size units?


Free world editor for 3D Gamestudio: MapBuilder Editor