Quote:
but i am bound to the vertex limit

Me and my brother are currently working on a custom minecraft client (he does the main scripting in V.S. C#, and i do all the graphics / shader stuff), and when using another variable-type you can increase the # of max polygons. Atm. Every 16*16*256 chunk is a single mesh.

However I'm not sure if thats possible with the rendering pipeline Acknex uses.


POTATO-MAN saves the day! - Random