So, Gamestudio is dead and Unity3D sucks... The state of game engines that are powerful and easy to use is bleak, to say the least. But, not all hope is lost, so put your funeral suits away, and dress for rain.

Slin and I have been working on an 3d game engine for the past 8 months, and now the time has come to unveil our baby to the public. Say hello to Rayne. I'll spare you the marketing bullshit, here are the facts you need to know:


  • Cross platform, Windows, Linux Mac, iOS and Android goodness
  • One license to rule them all. No pro version bullshit, no royalties.
  • Pay what you want
  • OpenGL 3.2 and OpenGL ES 2.0 based (geometry shaders, motherfuckers)
  • Tile based forward renderer
  • Support for (lots of!) dynamic lights
  • C++11 based, with AngelScript bindings
  • Sleek asset pipeline
  • GPU bone animations
  • Multithreaded as fuck


Want to know more? We wrote an introductory blog post, and we also have a website: rayne3d.com.

Here is how it looks like:




We either go big, or we go home.


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com