After a long time a little update:
I ported iSDGE to Linux and Windows and it now also runs on Android including Ouya.
I also implemented skeletal animation and support for 32bit indices.
What is still missing is some clever scene management, also the general design is quite suboptimal in many cases, but other than that everything works pretty good and quite fast laugh.

http://www.youtube.com/watch?v=aPCk1WEUN8k