Hi, I tried using a multistring array in a TEXT* but once a string goes past the top part of a window, the entire TEXT* gets clipped. I'm assuming it gets clipped because all the strings are contained in the same object and if any part of the object extends beyond the top or left part of a window it gets completely clipped.

I tried using txt_create on runtime but it's actually really slow, freezing the game engine for several seconds. This solution isn't a viable one.

Finally, I've tried shortening the text string by removing a line at a time and keeping a complete log of the strings in the text, restoring the text string when scrolling up. The only problem I've been having is that this method doesn't work when the user scrolls fast.

EDIT: Is it possible to have a TEXT string behind the actual level? Then the window does not need to clip the strings and I can simply bind the text to the background.