i meant ambience not atmospere haha ..
yip there is a certain amount of balance that is key to funtionalty and something that stands out to me is balance of what is good and bad about a game , if you have something in your game that you think is really good ,someone will think it sucks and vice versa so as there are things in games that i think is to be avoided some people may think the opposit so there must be a sort of balance in features or gameplay so that people by their nature of being different would find something they like about that game , i guess thats part of having a diverse customer range


Compulsive compiler