that's great, I read about geometry conversions, it seems to be a hard thing to convert everything to a convex navmesh, so good luck. will it be displayable runtime to check for possible bugs? I mean not in your editor, but when it is used in a game?
(as I remember in trial version terrain lod behaves strangely, it os not fully supported somehow, once I talked with Jcl about it.)


Free world editor for 3D Gamestudio: MapBuilder Editor