Thank you , well i dropped the edge collapse algorithm from this version , it wil take me a lot longer to get just the correct thing for the job ..
So basicly there is no problem with any input geimetry be it ent terrain or blocks or obj they all work , the lod i could not add because i think i dont have acces to test it .. I have added eveb more to it .it can now save any mesh to mdl .. Single tile load and save and my debugmesh is split up in meshes according to tile meshes..


Compulsive compiler