wow i have been working very hard on the plugin
and the good news is that things are shaping up nicely.
theres better thread status checking per handle. add/remove geometry per chunk/block/entity

remove / build tiles per position or box area from entity/chunk/block .
supports dynamic alteration , no input geometry bugs ,no output geometry bugs.
code has been re-classed .

future feature plans include mesh decimation,thread pooling,convex hulls..
i decided to move the editor to lite-c ...


Compulsive compiler