Since the result of my workarounds has been quiet productive and I'm so happy with it that I want to show the minimum detail, I'll leave the what are you working on thread in peace wink

This project is not purely a game project, but a game visuals workaround. It borns surfing in the cartoony fashion because I love super deformed characters. So the first thing I did was drawing one. I finally chose a knight enclosing the visuals into a fantasy theme, but it could be any other.



I always thought in a top down camera because it is far easier to manage. You can forget about mipmaps, lod stages and splits on sun shadows. Texture resolutions are easier to adjust too.

The main idea is mixing highly contrasted hand painted textures with an oldy goraud lighting and highlight the volumes with SSAO and PSSM shadows.





I wanted to contribute to the super deformed taste with a big camera arc and some tall playground limiters: