Hi Bupaje,

I read your blog once in a while and I think you are doing a great job!

I used the trial of FilterForge 6 years ago and I liked it, but didn't had the time nor the money to buy it.

What is great about FF is that all filters are fully adjustable, you can tweak their controls or use the randomizer to generate thousands of variations. Plus, you can get a normal map for being used with a 3D model - and since everything is generated procedurally, they are super awesome; all the big players like EA use it. Or you can prototype looks for your game easily.

Bupaje, are you using FF in PS or as Standalone Version? What I wonder about is how the filters are programmed, so maybe image filters like Tron 2.0 Legacy can be reverse engineered and translated to a PP effect in Gamestudio.

Last edited by HeelX; 04/05/13 07:35.