busy busy ; this is going to be an editor for the first release version , the editor's focus is going to be to manualy design and lay down the mesh for walkable areas ,the editor would help in making sure that walkable and non walkable areas are indeed present instead of allowing the mistakes to take place that an automatic filtering of geometry would produce ,and this would be cool because i could pre make my navmesh in the editor and save all data to a file that could be then loaded perhaps with a single function like pre-baking the navmesh..
i am also going to try and add as much functionality into the editor as i can come up with ,an example would be the idea that i have of adding navmesh data to separate sub objects like a building that can be added or removed during game but its data comes from file saved previously with the editor .
but i cant really say much at this time except i am stil actively developing the project and have hopes and ideas for it ..more thAn i could share rite now ..