thanks for the info, I'll try also this merging thingie, seems to be very cool. but it apparently modifieas vertex normals, which are very important in case of vegetation.
another solution for grass placement is dynamic mesh creation, where you can make simple sprite-like meshes and make from them an entity like this

Last edited by sivan; 02/28/13 07:59.

Free world editor for 3D Gamestudio: MapBuilder Editor