i'm using 3ds max. I've been seeing tutorials too.. It works just fine in max the problem is importing into med...

Yes that is correct. The alpha is measured in greyscale. In wich Withe is absolutely opaque and black shows nothing. All greys in between are levels os transparency. I have the texture as i explaned (Part 1 (i guess?)) and Part 2 the alpha itself (Black & White). When i import into med it seems to be ignoring the alpha, i've been messing arround, but nothing works. And this happends even inside the game.

You can see the model in the What are you working on section.. everything is working as it should...

Last edited by Mythran; 02/24/13 16:41.