yes you are right, that works for me, too. But I am using angle and position correction for my entites in multiplayer. position correction worked so far via pXent_enable while angle correction was causing the problem above even when I used pXent_rotate the entity's angle got restored within the next frame after calling an other pXent_rotate-instruction. Maybe the pXent_rotate inside an event function caused the problem.

Nevertheless, when I managed to get through all this multiplayer stuff I gonna give physics movement an other chance!

Last edited by MPQ; 02/19/13 13:07.

new project in early stage...

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