Hi guys,

follwing problem has been appearing recently:
when I use the following code lines:

pXent_enable (me, 0);
vec_set (my.pan, vector (3,0,0));
pXent_enable (me, 1);

the physics entity gets automatically restored to its old angle after calling pXent_enable.
But

pXent_enable (me, 0);
vec_set (my.x, vecotr (3,0,0));
pXent_enable (me, 1);

works fine for me. The entity stays at its place after enableing the physX- engine.

So y does the angle-altering not work? Can anybody reproduce the bug?


new project in early stage...

Intel Xeon X3450 2,66GHz | Mushkin 8 Gib | Zotac GTS250 + 7300LE | A8.3 com