It's hardly an ideal solution, though - the bigger problem I see is that for different tile heights, I *should* have different views, right? But I don't want the scene to render five times in the worst case. So that's an unsolved problem right there
You could disable the reflections on older hardware and use screen space reflections on PS3.0 graphics cards to support an unlimited number of different tile heights respectively reflections on those.
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual