yes, right, it is a shader thingie (4 views of pssm), thanks. without pssm it is at 60 fps, but it cannot go over in fullscreen mode (1366x768). I cannot check it in windowed mode. but I'm cheating a bit, because the last split of pssm is not processed.

later I plan to add placment options for groups of obstacles, but that needs some data in advance, to be handled fine by my pathfinder, and to put correct collider entities...

Last edited by sivan; 02/08/13 14:25.

Free world editor for 3D Gamestudio: MapBuilder Editor