yes.

but grass sprites are mainly okay for pro users. 80% of them are clipped at lod0 distance, and the remaingings at lod1. I decreased their resolution but still performance eaters in large quantity. this is why the grass model category exists (I will add new models soon to them too), they work faster.

shrubs sprites consist of a group of _x3 sprites, you can define the quantity from 1 to 5 resulting in max 15 sprites per shrub. they have a special lod clipping, the first sprite is clipped at lod2, the second at lod1, all the others at lod0 distance, thus they can be used effectively due to my experiences, but they are mainly for fast design, models can be nicer and more fine tuned.


Free world editor for 3D Gamestudio: MapBuilder Editor