Doesn't it work with PH_CHAR?? Manual said nothing about that.. I tried to use it, to disable the collusions between player and the platform. I use PH_CHAR for both of them (one CAPSULE and another one BOX). But they still have collusions... Using pXent_setgroup doesn't help as well.. when I use it, have no idea why but it messes up the code, so neither player or platform move, if player is standing on it! Can anyone conform this? Or doesn't it simply work with PH_CHAR?

What I actually try to archive, is to make platform be able to pass throw the player, to do not stop on him, but player shouldn't be able to pass throw the platform.

Plus, does pXent_setbodyflag work with PH_CHAR? I can't get it to work as well (it works with PH_RIGID very well).


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