Originally Posted By: sivan
... Vertex animation is used, it's not as bad as before, if heavy lod applied: 400, 250, 125, and 75 tris.
I found it faster to use pssm than decal shadows, over a certain quantity.

maybe I should use physx instead of c_move to get better performance?

Bone animation is better imho, try with bones.fx shader, like in the crowd.c from sample folder, but you need the com version or above.

crowd.c sample with GPU bones animation:



crowd.c sample without GPU bones animation:



Regards, Robert

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PhysX Preview of Cloth, Fluid and Soft Body

A8.47.1P