Originally Posted By: Superku
I don't think they are. If you have a flat ground surface you can emulate a shadow easily with a transparent sprite (move it if necessary).

Hi superku!

Ok thanks for the precision .
In order (for a cube map entity) to emulate a shadow on a flat ground, how should i proceed? :
1- the cube should trace a ray to the ground in the direction of light ray?
2- then place the shadow sprite on the ground at the place hit by the trace ray?

but how can i get the direction of the light ray if i put several lights in the level? (i'll try and think about that)

PS : by the way , i watched a video of your game superku and i say good work , especially for the gameplay which seems entertaining!