Restructured polygons on forehead,cheeks,chin and eye sockets. remade lips and nose. added the back of the head and neck.
1290 tris(eyes not counted) --- Blender question: Model is mostly made of quads, ctrl+t or exporting fbx triangulates the model. It's mostly fine but some quads are triangulated in from incorrect corners, do i have to triangulate them manually or is there a way to ask blender to triangulate them in a way so that the triangulated quad is concave not convex?