I use all the things of your list above, I'm using lod for all my entities and shaders, distance clipping of several entities, and use pssm only for dynamic entities.
but I plan to use user adjustable settings for shadows and quality (decal or pssm shadows for units etc.). I will decrease further poly count of vertex aniated units, only lod0 will look nice, that will probably have a great effect on performance.

the purpose of 3DGS is mainly to make simply simple 2d-3d games, so it can be understood that some features requiring more experienced programmers are not included, or only in the pro version, we have to live with it, beside its easy programming language.


Free world editor for 3D Gamestudio: MapBuilder Editor