HeelX@ I guess, I'm not familiar with real motion blur yet laugh Cause at the moment I use simple (native) blur shader, which blurs the screen in the direction of the input values (I use "mickey.x" and "mickey.y", so it blurs the screen in the opposite direction of the mouse movement in my case). But real motion blur effect, will blur the screen from the camera rotation, as it looks like in games (cause I don't know the technique behind it, for me it looks like it blurs from the rotations of the camera). I hope I was more clear now, but my English sucks any way grin


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung