now static lightmap with a tweaked alpha texture support looks much better beside character pssm shadows.
I think I found all necessary parameters to be adjustable in my editor (accuracy of alpha texture shadows, blurring strength etc.). But it is quite long to make a nice hi-res lightmap...

I hope I have enough time and patience to do the gui for the new features (mainly shadow related things, and more support for Commercial users), and release MapBuilder update before XMas. Downloads of the last version is over 100 within a few months, I think it's not bad...


Free world editor for 3D Gamestudio: MapBuilder Editor