Does someone knows a good paper about the advantages and disadvantaes about post-processing distance fog?
Isn't distance fog always pp? or is there another technique to render it?
The other technique would be the technique Acknex uses nativly.
I have the feeling that with post-processing distance fog you can get better looking results (if I compare with AAA engines) than with the current Acknex technique. But I didn't find any good papers about it yet.