No, problem is, that I need to define path to move away from the player, and I can't define position via pathfinding, sure, I could use script to create model somewhere behind the enemy, which doesn't see player, and then mode enemy to it, but that would be slower than using pathfinding method that I have in my head.
"and couldnt see player"
I meant the node, which is far from player, doesn't see hit (so when bot will rich it, he'll be safe). Thank you for ideas anyway, I want to create cover system, and maybe it will help me to make bots flee away. I'll keep this up, hell yeah laugh


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