Maybe u could define a few flee-pathes. So they randomly took one (with a simple path script)...but i guess this wont look good in many cases (they will stuck on many corners fex).

"and couldnt see player"
Do u mean they were close, but did not see the player ? If so, u could combine a vec_dist with a c_trace...just a quick idea (first vec_dist, if player is close try to trace him [infront fex]).

Well, as i said already keep it up please.


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;