Also, on a different issue...
Uhrwerk's suggestion of an 'un-merge from vertex' function would be nice.

ATM I achieve this by selecting each affected triangle and performing
a copy, delete, and paste in order to separate the faces.
It can be a bit time consuming with 'complex' models...


"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial