Creating a small generator to generate maze-like Grids where entities gets placed on the maze-like grid which can produce mazed-paths for dungeons/ streets/caves/pipes or whatever else there is i have not thought about..in this generator i use tiles or cells if u will, i create random mazelike structure with it and find all cell/tile walls that forms corners and t-junctions and + intersections and straight areas to put the requered model in place as needed and the grid gets scaled on the size of the straight model segment and by the wanted number of cells ...so that segments join up nicely provided its moddelled acuaratly ..while experimenting i easily constructed a random generated small city with streets and buildings(on cell positions)