i'm not creating a DK1 clone
i'm working on a remake of the DK2 System, wich is Block/Tile based, uses single models for each Block and single textures instead of a texture map laugh
Problem is the high number of models to be created.
My goal is the DK2 Gameplay + a Overworld Gameplay (wich was planned for DK3) + Graphics near the one in Dungeons (a game by Calypso).

EvilSOB is a great help here, and i'm proud of his help and the Progress of Development we made (he in the mapping system, me in the AI, builder, Modeling and Environment System).

But it's really hard to create it. I think we will think of a combining system and a precalculation method for the mapgrids and lighting.

Last edited by Espér; 10/16/12 14:51.

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