OK... no one seems to be able to understand my question... So I will try again.

Code:
#include <acknex.h>
#include <default2.c>
//
void main()
{
	wait(1);		level_load(NULL);		wait(1);		camera.x = -150;		random_seed=100;
	//--------------------------------------------------------------------------------------
	//
	ENTITY* ents[100];		int i,v;		CONTACT* c;		VECTOR tmpV;
	//--------------------------------------------------------------------------------------
	for(i=0; i<100; i++)	
	{
		ents[i]=ent_create(SPHERE_MDL, vector(0,random(100)-50,random(100)-50), NULL);
		ent_clone(ents[i]);
		//
		v = integer(random(ent_status(ents[i],0)));
		c = ent_getvertex(ents[i], NULL, v);
		tmpV.x = c.v.x;	tmpV.y = c.v.z;	tmpV.z = c.v.y;
		vec_scale(tmpV, 1.5);
		c.v.x  = tmpV.x;	c.v.z  = tmpV.y;	c.v.y  = tmpV.z;
   	ent_setvertex(ents[i], c, v);
	}
	//--------------------------------------------------------------------------------------
	while(1)
	{
		for(i=0; i<100; i++)	
		{
			switch(integer(random(4)))
			{
				case 1:
					ent_morph(ents[i], CUBE_MDL);
					ent_clone(ents[i]);
					break;
				case 2:
					ent_morph(ents[i], SPHERE_MDL);
					ent_clone(ents[i]);
					break;
				default:
					// just do vertex displacement
			}
			//
			v = integer(random(ent_status(ents[i],0)));
			c = ent_getvertex(ents[i], NULL, v);
			tmpV.x = c.v.x;	tmpV.y = c.v.z;	tmpV.z = c.v.y;
			vec_scale(tmpV, 1.1);
			c.v.x  = tmpV.x;	c.v.z  = tmpV.y;	c.v.y  = tmpV.z;
			ent_setvertex(ents[i], c, v);
		}
		//
		wait(1);
	}
	//--------------------------------------------------------------------------------------
	sys_exit(0);
}


HOW can I fix the memory leak in this code? CAN I fix the memory leak in this code?

ALL instances of ent_clone and ent_morph are REQUIRED! Ent_remove is NOT ALLOWED!!

Hopefully someone can just ANSWER my questions without trying to re-write my code...
This is just SAMPLE code, I cant post 100Mb of project here...
This SAMPLE is just to convey my problem, and the limitations the answers
are constrained by...


PS:: I have tried playing with ent_purge and ent_reload, with no sucess,
but that doesnt mean Im not using them wrong...


"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial