Hiya all.

Is there any 'trick' or workaround that will allow me to
'undo' or 'reverse' an ent_clone?

AFAIK the only way to release the memory consumed by an ent_clone
is to ent_remove the whole entity. I would like to avoid this.

I wish to be able to be able to perform ent_clone on the same
entity multiple times, but only use one ent_clone worth of memory.

EG:
ent_create; ent_clone; wait(?); while{ ENT_UNCLONE; ent_morph; ent_clone; wait(?); }

Any ideas anyone? Thanks all.

For further details, see THIS thread...


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