Hi,

You can grab a new version of the dll (I fixed some minor bugs).

Quote:
I can implement the cloth simulation, but I need your ackphysX3CHECKED.dll source code, pm me if you are interested?

Thanks rojart, I will contact you when the plugin is more stable (There are some functionalities still not fully tested - eg Tanks - And I want to change some little things in the vehicles internal creation process). Also, physX3 cloth is quite different from the 2.x version (But not so much I hope), as they don't collide with the scene geometries but instead with collision shapes you need to provide on the cloth creation (They think to implement that in a future version). That's also why I didn't try an implementation because I'm still thinking of the best way to do that while still keeping things simple and clean for GS.