Hi,

i have some trouble with a very fps dropping code. Usually, there are round about 100 entites at the same time in front of the players view. There are severel "masterentities" and they move around. All other entites have to stay in the same relative position and angle to theire masterentites.
I get this working by saving all relative vectors for positioning the entites in one array. At each frame, the relative position of every entity gets updateted with the position vectors from the array, depending on the new position and angle of the masterentites.

So this slows down fps.
I have noticed that there isthe posibility to merge entity meshes (like it is shown in another diskussion here), but is there any other possibility to get all entites moved without doing all this vector and array stuff on each frame for each entity?

Thanks


Version: A8 free
OS: Windows 10