Implemented the ability to derive from a base objectshader in Shade-C.
After that i tested the whole thing by writing a dissolve shader, including emissive color/bloom. Took me only 4-5 minutes, as i didn't had to write a shader from scratch, but only the dissolve part.

As a first try, i kinda like how it turned out laugh





Shade-C EVO Lite-C Shader Framework