not really a visual thing: inside my editor I'm just extending my AI and pathfinder functionality with real time building placement that updates area and tile data, thus the pathfinder will be able to handle more levels, more exactly ground level and 2 building floors (= gates, walls, and towers), with acceptable memory and hopefully minimal processing time increase:


so basically the 2D pathfinder will be a pseudo 3D system, just suitable for my purposes...

(the green flags mark newly created clusters: building areas or other areas cut off from their original cluster by the buildings)


Free world editor for 3D Gamestudio: MapBuilder Editor