The new rope effect:



It is animated and flys from Superku's hand to the energy sphere and attaches it's tip to it. Thanks to JustSid for consulting.
The second (sub)shot shows the start of the effect of Superku's primary attack.

I've written a simple but IMO effective motion blur that you can see in the following screenshot. It never blurs anything that is ahead of you (that means in the direction you are running/ flying/ swimming in) so the effect does not interfere with the gameplay experience.




I've finally implemented the Nvidia FXAA 3 shader, too - thanks to Slin's contribution which got me started:



This is the last update for now, I will be on vacation soon until the 14th of September, but I will most likely have internet access. At the end of that month I will try to put up a new video.
Superku out


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends