I know what this code above does it should show you just the basic. Here is the mod which i meant above. It works without c_scan. I did not test it but i think it finds the nearest one. Use it fex. like this find_nearest(player); This should find the nearest you to player.

Code:
// -------------------------------------------------------------------------------------------------------------------------------------------------
function find_nearest(ENTITY* ent)
{
 var you_handle; 
 var _dist=1000;
 var _ndist;
 var dist_to_nearest;
// repeat for all entities
 for(you = ent_next(NULL); you; you = ent_next(you)) 
  {
    if(you.skill2 == 1) 
    {
    	_ndist = vec_dist(ent.x, you.x);
    	if (_ndist < _dist) { _dist = _ndist; you_handle = handle(you); }
    }
  }
  dist_to_nearest = _dist; //nearest entity to "ent"
  you = ptr_for_handle(you_handle); //you to nearest found
 }
// -------------------------------------------------------------------------------------------------------------------------------------------------



Last edited by rayp; 07/31/12 22:59.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;