@HeelX
It looks really promising!

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I'm working on a joystick managed inventory with a very noticeable Rage game inventorys' influence. Not really interesting but it tooks its time grin

When a new item is added, it is classified by a prestablished category, subcategory and alphabetic order in last instance. All the categories and subcategories that have not items are occluded and they result in a transparent navigation. Each category is a linked list. It is navigable item by item or subcategory by subcategory. The item navigation is accelerated when mantaining the joystick up or down. Each item has its own action menu navigable one by one. All the panel bmaps are rendered with bmap_rendertarget when something is changed.



VIDEO

Salud!