to try and resolve any frame update speed i have also
included a non threaded crowd update...wil not upload until
i added more functionality and error checking.
i also have been trying to cope with hmp terrain
and its a biggy because i tried writing to file all the vertices
and triangles ,when i looked into the file i found verticed that were
garbage data so i tried creating a mesh entity for each hmp chunk
and wrote that data to file and still i found garbage in vertices
.i wil continue until i pin down the mistake or problem for hmp


Compulsive compiler