to try and resolve any frame update speed i have also included a non threaded crowd update...wil not upload until i added more functionality and error checking. i also have been trying to cope with hmp terrain and its a biggy because i tried writing to file all the vertices and triangles ,when i looked into the file i found verticed that were garbage data so i tried creating a mesh entity for each hmp chunk and wrote that data to file and still i found garbage in vertices .i wil continue until i pin down the mistake or problem for hmp