Why to hell do you want to use Shade-C water when you are able to write your own shaders?!
Well... good question . I've got almost no experience with vertex-shaders so I have no idea how to add 3D waves, calculate the reflections but I'll definitely try when I've got more time.
Originally Posted By: HeelX
Then what is your problem? Don't you wish that the sky is blurred?
The stars in the night are a sky-entity and it doesn't look very good if they get blurred... but I'll find a way to fix that
Originally Posted By: txesmi
When a skybox is rendered in a depth view, it writes the camera clip far value.