I think so unless counter has to be increased by time step... Having a fast pc is what may cause the fast movement it doesnt use frame waits in the crowd update. Its a looped thread ,although i think o should rather try and code the thread diffrent to use a looped update with engine wait time ,with the whole loop scripted.. Do you have any idea of the cause of problem? Oh and also reaching the counter target very fast could prevent movemenz so perhaps mine takes longer to reach 800?