I think so unless counter has to be increased by time step...
Having a fast pc is what may cause the fast movement
it doesnt use frame waits in the crowd update.
Its a looped thread ,although i think o should rather
try and code the thread diffrent to use a looped
update with engine wait time ,with the whole loop scripted..
Do you have any idea of the cause of problem? Oh and also
reaching the counter target very fast could prevent movemenz
so perhaps mine takes longer to reach 800?

Last edited by Wjbender; 06/25/12 15:42.

Compulsive compiler