Thanks but this confuses me now,on my pc everything works
correct .theres no bounding boxes theire passable entities
controlled by collision avoiding crowd code, all i can
think is that petformance differs very much on your pc's
theres a update crowd in main.c with a update speed 2*time_step
you might want to adjust that update speed .and for
the non moving agents i also dont grasp it because they suppose
to change theire target position as soon as the counter reaches 800
Or they are closer than 5 quants to the target . Only thing i can think of is the
counter takes a long time to reach 800 on yout pc's.this is in avoid.c .on line 52
Add agent ,the 4th and 5th paremeters are max acceleration and max speed
respectively for anyone who would like to see if it needs adjustment.
I dont get it i limited fps max and used fps min


Compulsive compiler