Okay i think i found something stable by using a looped
thread and fps_max set to 60, i handled 400 agents all
with normal wait 1 in theire loops at 60fps average. With
fps_min at 60 and 50 agents a stable 512fps .this is not bad
only thing is the thread wil be started and then stopped explicitly
by user code and cant be placed in a scripted loop since
its internally looped already .its very stable no problems in my opion
with the little testing i have done so far.
Edit... Yip i think a looped thread does it good by just
drawing points alone instead of models i have it stable
up to 900 agents active at 512 fps so its a sure thing
its going to come down to graphics /frame/code management

Last edited by Wjbender; 06/22/12 12:54.

Compulsive compiler