You can try the following if you set fps max to 60..
In the main.c line 150 where the wait(5) change to wait(1)
Theres a counter in avoid.c bot script at line 61 change
800 to 10 this counter changes the target when it reaches 800
because not all bots can get into a distance of less than 5 because
they cant walk through eachother when they have the same target point
so with 60fps the counter takes long to reach 800. Set wait(5) at line
92 in avoid.c to wait(1) .. All of this will affect how well
it copes with more agents because gamestudio updates faster
it may slow down perfomance ..you can also edit the level and use a larger
Ground area for better space and spawning. If wait 1
Doesnt do try wait 2 etc
theres no thread management
so a small wait might create to much threads
like i said have to find a nice way for thread execution instead of
creating threads over and over a single looped thread or such
has to be coded..


Last edited by Wjbender; 06/21/12 16:41.

Compulsive compiler