240 entities all visible 250 functions .around 1.7 fnc ms-frame. All 240 entites are animated collision avoiding /navmesh bound/steering behaviour/path managed agents on a single update thread with time_smooth and 5 frames wait between updates i got 220fps on min... Seems cool to me. Ofcourse a coder would pick a max of agents that could all be on screen running in realtime to manage performance . As soon as one gets killed There will be space to add one again ,done like that the number of agents per a shooter game level should be endless.. .without models 512fps gamestudio totaly uneffected Edit.cool just got it i to 410fps at min .has to be rememberd that this is uncomplicated code im testing with