240 entities all visible 250 functions .around 1.7 fnc ms-frame.
All 240 entites are animated collision avoiding /navmesh bound/steering behaviour/path managed
agents on a single update thread with time_smooth and 5 frames wait
between updates i got 220fps on min... Seems cool to me.
Ofcourse a coder would pick a max of agents that could all be on screen
running in realtime to manage performance . As soon as one gets killed
There will be space to add one again ,done like that the number
of agents per a shooter game level should be endless..
.without models 512fps gamestudio totaly uneffected
Edit.cool just got it i to 410fps at min .has to be rememberd
that this is uncomplicated code im testing with

Last edited by Wjbender; 06/20/12 12:47.

Compulsive compiler