With a single threaded call i have now succesfully pushed it to 170
At 512fps but i have 4cored intel cpu so stil more experementing to do
before i find a good workflow for threaded agents.
Edit..just to clarify a bit im just drawing points for
each agent ,as soon as models gets used that fps are
going to drop drasticly becouse of graphics but agents
and their algorithms are very performing great

Last edited by Wjbender; 06/19/12 11:36.

Compulsive compiler